(430) 697-4974 TOKSIN on Tumblr Sascha Dikiciyan on LinkedIn Sascha Dikiciyan on G+ 828-989-6346 Sonic Mayhem on Sound Cloud


Dead rising 3

Mass Effect 3

Tron: Evolution


Mass Effect 2: Arrival



Space Marine


Quake 3 Arena

Dark Messiah

Borderlands 2


The Long Dark
Blizzard All Star
Dead Rising 3
Mass Effect 3: Citadel
Mass Effect 3: Omega
Mass Effect 3: Leviathan
Borderlands 2
Mass Effect 3
Warhammer 40,000: Space Marine
Mass Effect 2: Arrival
Mass Effect 2: Kasumi's Stolen Memory
Mortal Kombat
Tron Evolution

The Agency
Mortal Kombat vs DC
GI Joe
Dark Messiah: Elements
Starcraft 2 Trailer music
John Woo's Stranglehold
Hellgate: London
God of War 2
Dark Messiah
Spyhunter feat. The Rock
Battlezone PSP
Stuntman 2

Splinter Cell 4: Double Agent
Marvel Ultimate Alliance
Quake 3 Arena
Quake 2 Mission pack
Quake 3 Team Arena
James Bond Tomorrow never dies
Unreal Tournament (Sound design)
Terminator: Rise of the Machines
Wild 9
Quake 2

BT: "Communicate"
Narcan remix
"The Great Escape"
Stardiver remix
Rawshaker mixTaxidoll: "Look at What You Get"
Subsumed mix
Deepsky: "Ghost"
Ghost in the machine remix
Pitty Sing:
"Bleeding Hearts"
WBN: " Show me love"
Methodical mix

Lopressor mix
Bloc Party:
"She's Hearing Voices"
Aphagia mix
Destiny's Child:
"Lose Your Breath"
Kymatized mix
Gwen Stefani
"What You Waiting For"
Sterilized mix
Toksin: "Digital Divine"
Aftershock rmx
Summer Channel 

Rockstar Syndrome
Toksin feat. Danny B: 
Mute Math: "Chaos"
Equilibrium mix
"So long sentiment"
Anhodenia mix

Sample CD's

Noize loops
Toxic Textures.


Writing music for games has been a passion of mine for over 15 years now. I am amazed how far we've have come since: From the humble beginnings of midi and trackers to todays larger then life, huge Orchestral scores,

the landscape or soundscape if you will, has changed dramatically. The harsh, digital sounds of Tron, the symphonic epic canvas of Space Marines, the vast

analog sequences of Mass Effect, the raw percussive rhythm's of Borderlands; it's sounds may be diverse yet they share the same principle: To give each game it's own voice, it's own identity. The Process of achieving

this goal is never easy. I'm not interested in doing something the same way over again. I feel the need to always reinvent myself. Not an easy task but ultimately,

the challenge to top each soundtrack is what has kept me going all these years. I am an architect of sound because much of the art and science behind architecture can be applied to music. We shape and mold sound to

Studio 3

create sound scapes that define gameplay, give emotional support to its stories and because without it, the experience would never be complete.

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German-born Sascha Dikiciyan is one of today's most sought after interactive soundtrack composers. Working under the name Sonic Mayhem, Sascha's unique blend of cutting-edge electronics and cinematic score compositions has driven some of the most successful game franchises of the last fifteen years, including Quake, Mass Effect, Tron and Borderlands.

Sascha's approach, combining unique sound elements with an intensely detailed cinematic layer, has won him both critical acclaim and industry accolades.

The canvas of today's gaming landscape is vast, and Sascha's approach to the epic soundscape pays homage to cinema while simultaneously exploring the outer reaches of sound, capturing the singular flavor of hyper-interactive battles. As the gaming sector surpasses film in both budgets and creativity, Sascha is one of the few composers working today capable of keeping pace and charting new territory. Sascha is also an original recording artist and sought-after remixer, and his first artist release 'Doomsday' will see a release sometime in 2014.

A teaser is now available online at:

Additional credits include: Dead Rising 3, Tron: Evolution, Mass Effect 3, Warhammer 40,000: Space Marine, Sony’s M.A.G., Mass Effect 2 : Arrival, Mass Effect 2: Kasumi's Stolen Memory, Mortal Kombat, Borderlands, Prototype, Splinter Cell 4, Hellgate: London, Dark Messiah. Quake II, Quake 3 Arena. James Bond Tomorrow never dies Among others.

Sascha currently resides in Los Angeles and is represented by COOL Music LTD in London and Los Angeles."


Doomsday' album Teaser

"The four-minute film is a retro-futuristic preview of Doomsday's music — a sonic mix that is equal parts disquieting, jarring, and eerily tranquil."

The DJ has a Robot

"The video was gives Sonic Mayhem's distinctly chaotic sounds an appropriately grimy and industrial backdrop."

Sonic Mayhem’s favorite iPad music apps

"this list should provide you with an extremely wide variety of tools for making your own masterpiece."

Moogmusic feature

"All of the Synth sounds you hear are from the Devine Expansion Pack presets via Animoog."

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Represented by Darrell Alexander
darrell@coolmusicinteractive.com 571-527-0023
USA Office: 11430 Ventura Blvd | Los Angeles | CA 91604 | (818) 821 3080
UK Office: 1A Fishers Lane | Chiswick | London W4 1RX | +44 (0) 208 995 7766

Contact Sascha Directly:
Email: sascha@sonicmayhem.com

Press Enquiries: Greg O'Connor-Read
Email: greg@topdollarpr.com
Tel : (702) 407-0935